Furthermore, to quote Richard-Amato, they, "add diversion to the regular classroom activities," break the ice, " they are used to introduce new ideas" (1988:147). They also enable learners to acquire new experiences within a foreign language which are not always possible during a typical lesson. They are highly motivating and entertaining, and they can give shy students more opportunity to express their opinions and feelings (Hansen 1994:118). "Games can lower anxiety, thus making the acquisition of input more likely" (Richard-Amato 1988:147).
There are many advantages of using games.
A similar opinion is expressed by Richard-Amato, who believes games to be fun but warns against overlooking their pedagogical value, particularly in foreign language teaching.
He also says that games should be treated as central not peripheral to the foreign language teaching programme. Lee holds that most language games make learners use the language instead of thinking about learning the correct forms (1979:2).
#SONG USING PARTS FROM PSYCHO 1998 MANUALS#
'Many experienced textbook and methodology manuals writers have argued that games are not just time-filling activities but have a great educational value. They create a meaningful context for language use.'įrom 'The Use of Games For Vocabulary Presentation and Revision' by Agnieszka Uberman They encourage students to interact and communicate.Ħ. Games provide language practice in the various skills- speaking, writing, listening and reading.ĥ. Games help students to make and sustain the effort of learning.Ĥ. Learning a language requires a great deal of effort. Games are a welcome break from the usual routine of the language class.ģ. 'There are many advantages of using games in the classroom:ġ. One of the best ways of doing this is through games.' It is possible to learn a language as well as enjoy oneself at the same time. 'There is a common perception that all learning should be serious and solemn in nature, and that if one is having fun and there is hilarity and laughter, then it is not really learning. They can be used to give practice in all language skills and be used to practice many types of communication.'įrom 'Creative Games for the Language Class' by Lee Su Kim 'Games are highly motivating because they are amusing and interesting. They also encourage and increase cooperation.' Furthermore, they employ meaningful and useful language in real contexts. Games are highly motivating since they are amusing and at the same time challenging. Well-chosen games are invaluable as they give students a break and at the same time allow students to practise language skills. Constant effort is required to understand, produce and manipulate the target language. 'Language learning is a hard task which can sometimes be frustrating. 1)įrom 'Six Games for the EFL/ESL Classroom' by Aydan Ersoz They are thus not for use solely on wet days and at the end of term!' (from Introduction, p. If it is accepted that games can provide intense and meaningful practice of language, then they must be regarded as central to a teacher's repertoire. Thus the meaning of the language they listen to, read, speak and write will be more vividly experienced and, therefore, better remembered. If they are amused, angered, intrigued or surprised the content is clearly meaningful to them. A useful interpretation of 'meaningfulness' is that the learners respond to the content in a definite way. 'The need for meaningfulness in language learning has been accepted for some years. The learners want to take part and in order to do so must understand what others are saying or have written, and they must speak or write in order to express their own point of view or give information.' 'Games also help the teacher to create contexts in which the language is useful and meaningful. Games help and encourage many learners to sustain their interest and work.' Effort is required at every moment and must be maintained over a long period of time.
#SONG USING PARTS FROM PSYCHO 1998 HOW TO#
Home | About Word Up | FAQ | Sample Questions | Reviews | How to Order | Distributors | 1000 Phrasal Verbs | Free ESL Games | Links | About UsĮnter your search terms Submit search formįrom 'Games for Language Learning' by Andrew Wright, David Betteridge and Michael Buckby Why Use Games for Teaching English as a Second or Foreign Language?